AI Insights · Timothy · June 2023
Top 5 Hospital Games Apps Performance in France Q2 2023
Discover the performance trends of the top 5 hospital games on a unified platform in France during Q2 2023, including downloads, revenue, and active users.
The second quarter of 2023 saw notable trends in the performance of the top 5 hospital games on a unified platform in France. Here’s a detailed look at the metrics for these popular apps.
Happy Hospital™: ASMR Game experienced a significant rise in weekly revenue, starting at approximately $14.9K at the end of March and peaking at $28.7K in early May before declining to around $15.9K by the end of June. Weekly downloads peaked at 66.6K in early May, followed by a decline to around 14.3K by the end of June. The app also saw a rise in weekly active users, reaching a high of 134.2K in mid-May before settling at 78K by the end of the quarter.
Beauty Care! had a steady stream of downloads, starting at 12.5K in late March and ending at 8.6K by the last week of June. Active users showed a slight decline, beginning at 18.3K in late March and reducing to 13.9K by the end of June. Revenue for this app was minimal, with only a few weeks registering small amounts.
911 Emergency Dispatcher saw a steady increase in weekly downloads, peaking at 8.2K in late April and ending at 7.3K by the last week of June. Active users followed a similar trend, starting at 8.1K at the end of March and peaking at around 15.6K in late April before stabilizing around 13.7K by the end of the quarter.
Crazy Hospital®️ experienced fluctuating revenue, peaking at $23.2K in mid-April before settling at $17.7K by the end of June. Downloads showed a downward trend, starting at 10.3K in late March and dropping to 2.7K by the end of June. The number of active users also declined from 49.8K in late March to around 38.4K by the end of the quarter.
Baby Panda's Emergency Tips had a consistent number of downloads, peaking at 7.2K in early April and ending at 2.5K by the end of June. Active users showed a decline from 11.8K in early April to 5K by the end of June. Revenue for this app was negligible throughout the quarter.
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